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[边缘世界][rimworld][1.0.2282][多国语言][MAC][破解]
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ZiJingBT.rimworld.torrent |
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RimWorld_1.0.2282_CN_CR.dmg |
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142.09 MB | 文件数:
1 | Info Hash:
1735baddd7df32d45ee33743c2e0a17ed0c57a1e |
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游戏 | 由 eaglet (广大站友) 上传于 2020-02-19 08:43:43 |
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做种(0)/下载(0) | 完成下载 (11) (最近一次活动时间 2020-11-19 03:14:04 / 种子活动时间 2020-11-12 21:27:02) |
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内容简介: |
RimWorld 简介:
RimWorld for Mac《环世界》是一个由智能AI故事讲述者驱动的科幻殖民地。受到矮人要塞,萤火虫和沙丘的启发。
你从遥远世界的三艘沉船幸存者开始。
管理殖民者的情绪,需求,伤口和疾病。 来自金属,木材,石头,布料或未来主义材料的时尚结构,武器和服装。 驯服和训练可爱的宠物,富有成效的农场动物和致命的攻击野兽。 观察殖民者与家庭成员,恋人和配偶的关系。 打击海盗袭击者,敌对部落,狂暴动物,巨型隧道昆虫和古老的杀人机器。 与过往船舶和贸易大篷车进行贸易。 装饰你的殖民地,使其成为一个愉快的空间。 挖雪,暴风雨,灭火。 捕获难民或囚犯并将他们转移到你身边或将他们卖给奴隶。 每次游戏时发现新生成的世界。 在沙漠,丛林,苔原等地建立殖民地。 学习在智能且不引人注目的AI导师的帮助下轻松玩耍。 RimWorld是一个故事发生器。它的目的是共同撰写关于被监禁的海盗,绝望的殖民者,饥饿和生存的悲惨,扭曲和胜利的故事。它的工作原理是控制世界向你投掷的“随机”事件。每个雷雨,海盗袭击和旅行推销员都是由AI Storyteller处理的故事卡。有几个故事讲述者可供选择。Randy Random做了疯狂的事情,Cassandra Classic适应紧张局势,而Phoebe Friendly只会让好事发生。
你的殖民者不是专业的定居者 – 他们是从轨道上被摧毁的客轮坠毁的幸存者。你最终可以得到一位贵族,一位会计师和一位家庭主妇。你将通过在战斗中捕获它们并将它们转移到你身边,从奴隶贩子那里购买或接收难民来获得更多的殖民者。所以你的殖民地将永远是一个杂色的船员。
跟踪每个人的背景并影响他们的游戏方式。一个贵族将擅长社交技能(招募囚犯,谈判交易价格),但拒绝做体力劳动。农场聋人知道如何通过长期经验种植食物,但不能做研究。一个讨厌的科学家很擅长研究,但根本不能完成社会任务。一个基因工程的刺客除了杀人之外别无他法 – 但他做得非常好。
殖民者发展 – 并破坏 – 关系。每个人都有其他人的意见,这决定了他们是否会成为恋人,结婚,欺骗或战斗。也许你们两个最好的殖民者幸福地结婚了 – 直到其中一个人堕落为那个拯救她免受枪伤的潇洒外科医生。
游戏产生了从极点到赤道的整个行星。您可以选择是否在寒冷的北部苔原,炎热的沙漠平原,温带森林或热气腾腾的赤道丛林中降落。不同地区有不同的动物,植物,疾病,温度,降雨量,矿产资源和地形。在疾病肆虐的丛林中生存的这些挑战与炎热的沙漠荒地或生长季节为两个月的冻结苔原的生存有很大不同。
你可以驯服和训练动物。可爱的宠物将为悲伤的殖民者欢呼。农场动物可以进行加工,挤奶和剪毛。攻击野兽可以释放到你的敌人身上。有许多动物 – 猫,拉布拉多猎犬,灰熊,骆驼,美洲狮,龙猫,鸡和异国情调的外星人生物。
RimWorld的人们不断观察他们的情况和环境,以决定在任何特定时刻的感受。他们应对饥饿和疲劳,目睹死亡,不尊重地未被埋葬的尸体,受伤,被困在黑暗中,被挤进狭窄的环境,在外面睡觉或与其他人在同一个房间,以及许多其他情况。如果他们压力太大,他们可能会抨击或分解。
在每个身体部位跟踪伤口,感染,假肢和慢性病,并影响角色的能力。眼睛受伤使得射击或做手术变得困难。受伤的腿减慢了人们的速度。手,大脑,嘴巴,心脏,肝脏,肾脏,胃,脚,手指,脚趾等都可能受伤,患病或缺失,并且都具有合理的游戏内效果。其他物种有自己的身体布局 – 脱掉鹿的腿,它仍然可以徘徊在其他三个。脱掉犀牛角,它的危险性要小得多。
您可以使用从原始到超越的修复体修复身体部位。在一次不幸的犀牛事件之后,一条钉子腿会让Joe Colonist走路,但他仍然会很慢。明年从交易商处购买昂贵的仿生腿,乔成为超级跑者。您甚至可以提取,出售,购买和移植内脏。
RimWorld 1RimWorld 2RimWorld 3
官方简介: RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
You begin with three survivors of a shipwreck on a distant world.
Manage colonists’ moods, needs, wounds, and illnesses. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or futuristic materials. Tame and train cute pets, productive farm animals, and deadly attack beasts. Watch colonists develop and break relationships with family members, lovers, and spouses. Fight pirate raiders, hostile tribes, rampaging animals, giant tunnelling insects and ancient killing machines. Trade with passing ships and trade caravans. Decorate your colony to make it into a pleasurable space. Dig through snow, weather storms, and fight fires. Capture refugees or prisoners and turn them to your side or sell them into slavery. Discover a new generated world each time you play. Build colonies in the desert, jungle, tundra, and more. Learn to play easily with the help of an intelligent and unobtrusive AI tutor. RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Friendly just makes good things happen.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop – and destroy – relationships. Each has an opinion of the others, which determines whether they’ll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married – until one of them falls for the dashing surgeon who saved her from a gunshot wound.
The game generates a whole planet from pole to equator. You choose whether to land your crash pods in a cold northern tundra, a parched desert plain, a temperate forest, or a steaming equatorial jungle. Different areas have different animals, plants, diseases, temperatures, rainfall, mineral resources, and terrain. These challenges of surviving in a disease-infested, choking jungle are very different from those in a parched desert wasteland or a frozen tundra with a two-month growing season.
You can tame and train animals. Lovable pets will cheer up sad colonists. Farm animals can be worked, milked, and sheared. Attack beasts can be released upon your enemies. There are many animals – cats, labrador retrievers, grizzly bears, camels, cougars, chinchillas, chickens, and exotic alien-like lifeforms.
People in RimWorld constantly observe their situation and surroundings in order to decide how to feel at any given moment. They respond to hunger and fatigue, witnessing death, disrespectfully unburied corpses, being wounded, being left in darkness, getting packed into cramped environments, sleeping outside or in the same room as others, and many other situations. If they’re too stressed, they might lash out or break down.
Wounds, infections, prosthetics, and chronic conditions are tracked on each body part and affect characters’ capacities. Eye injuries make it hard to shoot or do surgery. Wounded legs slow people down. Hands, brain, mouth, heart, liver, kidneys, stomach, feet, fingers, toes, and more can all be wounded, diseased, or missing, and all have logical in-game effects. And other species have their own body layouts – take off a deer’s leg, and it can still hobble on the other three. Take off a rhino’s horn, and it’s much less dangerous.
You can repair body parts with prosthetics ranging from primitive to transcendent. A peg leg will get Joe Colonist walking after an unfortunate incident with a rhinoceros, but he’ll still be quite slow. Buy an expensive bionic leg from a trader the next year, and Joe becomes a superhuman runner. You can even extract, sell, buy, and transplant internal organs.
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感谢者: |
冰墨魂, 张景源, 葛荣存, 965762612, s0001k
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